fauna_generator 
Vars | |
fauna_templates | Spawn info cached for each fauna types. Basically a cached entry for each critter that tells us what to change on them after spawn. |
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fauna_types | Weighted list of fauna that can possibly spawn. |
level_data_id | Id of the level we operate on |
live_fauna | List of fauna refs to those that are alive currently and tied to this generator. |
live_megafauna | List of megafauna refs to those that are alive currently and tied to this generator. |
max_fauna_alive | Maximum amount of live fauna at one time |
max_megafauna_alive | Maximum amount of mega fauna at one time |
megafauna_templates | Spawn info cached for each megafauna types. Basically a cached entry for each critter that tells us what to change on them after spawn. |
megafauna_types | Weighted list of megafauna that can possibly spawn. |
repopulate_fauna_threshold | Amount of animal alive below which we'll try to respawn animals. This value starts at max_alive, and goes down each times we empty the respawn queue by half |
repopulate_megafauna_threshold | Amount of live megafauna below which respawning will occur |
repopulation_interval | Realtime interval between checks for repopulation |
respawn_queue | List of fauna/megafauna types to respawn after they died. |
species_names | List of named species for this planet. Handles custom species names that can be attributed to animal via xenobio stuff. |
time_last_repop | Realtime of day when we last repopulated |
Var Details
fauna_templates 
Spawn info cached for each fauna types. Basically a cached entry for each critter that tells us what to change on them after spawn.
fauna_types 
Weighted list of fauna that can possibly spawn.
level_data_id 
Id of the level we operate on
live_fauna 
List of fauna refs to those that are alive currently and tied to this generator.
live_megafauna 
List of megafauna refs to those that are alive currently and tied to this generator.
max_fauna_alive 
Maximum amount of live fauna at one time
max_megafauna_alive 
Maximum amount of mega fauna at one time
megafauna_templates 
Spawn info cached for each megafauna types. Basically a cached entry for each critter that tells us what to change on them after spawn.
megafauna_types 
Weighted list of megafauna that can possibly spawn.
repopulate_fauna_threshold 
Amount of animal alive below which we'll try to respawn animals. This value starts at max_alive, and goes down each times we empty the respawn queue by half
repopulate_megafauna_threshold 
Amount of live megafauna below which respawning will occur
repopulation_interval 
Realtime interval between checks for repopulation
respawn_queue 
List of fauna/megafauna types to respawn after they died.
species_names 
List of named species for this planet. Handles custom species names that can be attributed to animal via xenobio stuff.
time_last_repop 
Realtime of day when we last repopulated