Space Station 13 - Nebula13 - Modules - TypesVar Details - Proc Details

storage

Vars

allow_quick_emptySet this boolean variable to allow the object to have the 'empty' verb, which dumps all the contents on the floor.
allow_quick_gatherSet this boolean variable to allow the object to have the 'toggle mode' verb, which quickly collects all items from a tile.
can_holdList of objects which this item can store (if set, it can't store anything else)
cant_holdList of objects which this item can't store (in effect only if can_hold isn't set)
close_soundSound played when the storage ui is closed.
collection_modeFALSE = pick one at a time, TRUE = pick all on tile
max_storage_spaceTotal storage cost of items this can hold. Will be autoset based on storage_slots if left null.
max_w_classMax size of objects that this object can store (in effect only if can_hold isn't set)
open_soundWhat sound do we make when opened?
openedHas the storage been opened?
storage_slotsThe number of storage slots in this container.
storage_uiWhat storage UI do we use?
use_soundsound played when used. null for no sound.
use_to_pickupSet this boolean variable to make it possible to use this item in an inverse way, so you can have the item in your hand and click items on the floor to pick them up.

Procs

play_close_soundPlays the close sound for this storage. volume as arg so it can be overriden. Since not all sounds are created equal.
play_open_soundOverridable sound playback parameters. Since not all sounds are created equal.
play_use_soundPlays the use sound for this storage. volume as arg so it can be overriden. Since not all sounds are created equal.

Var Details

allow_quick_empty

Set this boolean variable to allow the object to have the 'empty' verb, which dumps all the contents on the floor.

allow_quick_gather

Set this boolean variable to allow the object to have the 'toggle mode' verb, which quickly collects all items from a tile.

can_hold

List of objects which this item can store (if set, it can't store anything else)

cant_hold

List of objects which this item can't store (in effect only if can_hold isn't set)

close_sound

Sound played when the storage ui is closed.

collection_mode

FALSE = pick one at a time, TRUE = pick all on tile

max_storage_space

Total storage cost of items this can hold. Will be autoset based on storage_slots if left null.

max_w_class

Max size of objects that this object can store (in effect only if can_hold isn't set)

open_sound

What sound do we make when opened?

opened

Has the storage been opened?

storage_slots

The number of storage slots in this container.

storage_ui

What storage UI do we use?

use_sound

sound played when used. null for no sound.

use_to_pickup

Set this boolean variable to make it possible to use this item in an inverse way, so you can have the item in your hand and click items on the floor to pick them up.

Proc Details

play_close_sound

Plays the close sound for this storage. volume as arg so it can be overriden. Since not all sounds are created equal.

play_open_sound

Overridable sound playback parameters. Since not all sounds are created equal.

play_use_sound

Plays the use sound for this storage. volume as arg so it can be overriden. Since not all sounds are created equal.