emote
Vars | |
bodytype_broadcast_sound | As above, but for broadcast. |
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bodytype_emote_sound | If set to a string, will ask the bodytype of the user four a sound effect using the string. |
broadcast_distance | How far does the sound broadcast. |
broadcast_sound | This sound will be passed to the entire connected z-chunk if set. |
broadcast_volume | Volume for broadcast sound. |
check_adjacent | For emotes with physical effecets. |
check_range | falsy, or a range outside which the emote will not work |
check_restraints | Can this emote be used while restrained? |
conscious | Do we need to be awake to emote this? |
emote_cooldown | How long will we be on cooldown for this emote. |
emote_cooldowns | Assoc list of weakref to mob to next emote. |
emote_delay | Time in ds that this emote will block further emote use (spam prevention). |
emote_message_1p | First person message ('You do a flip!') |
emote_message_1p_target | 'You do a flip at Urist McTarget!' |
emote_message_3p | Third person message ('Urist McShitter does a flip!') |
emote_message_3p_target | 'Urist McShitter does a flip at Urist McTarget!' |
emote_message_impaired | Deaf/blind message ('You hear someone flipping out.', 'You see someone opening and closing their mouth') |
emote_message_muffled | A message to show if the emote is audible and the user is muzzled. |
emote_message_radio | A message to send over the radio if one picks up this emote. |
emote_message_radio_synthetic | As above, but for synthetics. |
emote_message_synthetic_1p | First person message for robits. |
emote_message_synthetic_1p_target | First person targeted message for robits. |
emote_message_synthetic_3p | Third person message for robits. |
emote_message_synthetic_3p_target | Third person targeted message for robits. |
emote_range | If >0, restricts emote visibility to viewers within range. |
emote_sound | Two-dimensional array: first is list of genders, associated to a list of the sound effects to use. Alternatively, just a singular sound. |
emote_volume | Volume of sound to play. |
emote_volume_synthetic | As above, but used when check_synthetic() is true. |
key | Command to use emote ie. '*[key]' |
mandatory_targetted_emote | Whether or not this emote -must- have a target. |
message_type | Audible/visual flag |
Var Details
bodytype_broadcast_sound
As above, but for broadcast.
bodytype_emote_sound
If set to a string, will ask the bodytype of the user four a sound effect using the string.
broadcast_distance
How far does the sound broadcast.
broadcast_sound
This sound will be passed to the entire connected z-chunk if set.
broadcast_volume
Volume for broadcast sound.
check_adjacent
For emotes with physical effecets.
check_range
falsy, or a range outside which the emote will not work
check_restraints
Can this emote be used while restrained?
conscious
Do we need to be awake to emote this?
emote_cooldown
How long will we be on cooldown for this emote.
emote_cooldowns
Assoc list of weakref to mob to next emote.
emote_delay
Time in ds that this emote will block further emote use (spam prevention).
emote_message_1p
First person message ('You do a flip!')
emote_message_1p_target
'You do a flip at Urist McTarget!'
emote_message_3p
Third person message ('Urist McShitter does a flip!')
emote_message_3p_target
'Urist McShitter does a flip at Urist McTarget!'
emote_message_impaired
Deaf/blind message ('You hear someone flipping out.', 'You see someone opening and closing their mouth')
emote_message_muffled
A message to show if the emote is audible and the user is muzzled.
emote_message_radio
A message to send over the radio if one picks up this emote.
emote_message_radio_synthetic
As above, but for synthetics.
emote_message_synthetic_1p
First person message for robits.
emote_message_synthetic_1p_target
First person targeted message for robits.
emote_message_synthetic_3p
Third person message for robits.
emote_message_synthetic_3p_target
Third person targeted message for robits.
emote_range
If >0, restricts emote visibility to viewers within range.
emote_sound
Two-dimensional array: first is list of genders, associated to a list of the sound effects to use. Alternatively, just a singular sound.
emote_volume
Volume of sound to play.
emote_volume_synthetic
As above, but used when check_synthetic() is true.
key
Command to use emote ie. '*[key]'
mandatory_targetted_emote
Whether or not this emote -must- have a target.
message_type
Audible/visual flag