accumulated 
This material type has mob effects based on accumulated dose. If the drug has been in your system enough to accumulate a dose, and the level of it in your bloodstream drops below a certain volume, you will get discontinuation effects. If it is above that volume or hasn't been in your system long enough to accumulate, you will get the positive effects.
Vars | |
effect_cooldown | (FLOAT) The cooldown between effect triggers. |
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required_dose | (FLOAT) The dose under which you will receive effects from discontinuation. |
required_volume | (FLOAT) The minimum volume to get the positive effect of this reagent. |
Procs | |
discontinuation_effect | Returns TRUE to signal that the effect should go on cooldown. |
positive_effect | Returns TRUE to signal that the effect should go on cooldown. |
Var Details
effect_cooldown 
(FLOAT) The cooldown between effect triggers.
required_dose 
(FLOAT) The dose under which you will receive effects from discontinuation.
required_volume 
(FLOAT) The minimum volume to get the positive effect of this reagent.
Proc Details
discontinuation_effect
Returns TRUE to signal that the effect should go on cooldown.
positive_effect
Returns TRUE to signal that the effect should go on cooldown.