sprite_accessory 
Vars | |
accessory_category | What category does this accessory fall under? |
---|---|
accessory_flags | Various flags controlling some checks and behavior. |
accessory_metadata_types | A list of metadata types for customisation of this accessory. |
body_flags_allowed | Restrict some styles to specific bodytype flags. |
body_flags_denied | Restrict some styles to specific bodytype flags. |
body_parts | What bodypart tags does this marking apply to? |
bodytype_categories_allowed | Restricts some styles to specific bodytype categories |
bodytype_categories_denied | Restricts some styles to specific bodytype categories |
bodytypes_allowed | Restricted to specific bodytypes. null matches any |
bodytypes_denied | Restricted from specific bodytypes. null matches none |
cached_icons | Icon cache for various icon generation steps. |
color_blend | What blend mode to use when colourizing this accessory. |
disallows_accessories | A list of sprite accessory types that are disallowed by this one being included. |
draw_accessory | Whether or not this accessory should be drawn on the mob at all. |
grooming_flags | Bitflags indicating what grooming tools work on this accessory. |
hidden_by_gear_flag | Flag to check equipment for when hiding this accessory. |
hidden_by_gear_slot | Slot to check equipment for when hiding this accessory. |
icon | the icon file the accessory is located in |
icon_state | the icon_state of the accessory |
is_heritable | Whether or not this accessory is transferred via DNA (ie. not a scar or tattoo) |
is_whitelisted | A value to check whitelists for. |
layer_blend | What blend mode to use when applying this accessory to the compiled organ. |
mask_to_bodypart | Whether or not this overlay should be trimmed to fit the base bodypart icon. |
name | The preview name of the accessory |
required_traits | A set of trait levels to check for. |
requires_appearance_flags | Flags to check when applying this accessory to the mob. |
species_allowed | Restrict some styles to specific species UIDs. |
sprite_overlay_layer | Set to a layer integer to apply this as an overlay over the top of hair and such. |
Var Details
accessory_category 
What category does this accessory fall under?
accessory_flags 
Various flags controlling some checks and behavior.
accessory_metadata_types 
A list of metadata types for customisation of this accessory.
body_flags_allowed 
Restrict some styles to specific bodytype flags.
body_flags_denied 
Restrict some styles to specific bodytype flags.
body_parts 
What bodypart tags does this marking apply to?
bodytype_categories_allowed 
Restricts some styles to specific bodytype categories
bodytype_categories_denied 
Restricts some styles to specific bodytype categories
bodytypes_allowed 
Restricted to specific bodytypes. null matches any
bodytypes_denied 
Restricted from specific bodytypes. null matches none
cached_icons 
Icon cache for various icon generation steps.
color_blend 
What blend mode to use when colourizing this accessory.
disallows_accessories 
A list of sprite accessory types that are disallowed by this one being included.
draw_accessory 
Whether or not this accessory should be drawn on the mob at all.
grooming_flags 
Bitflags indicating what grooming tools work on this accessory.
hidden_by_gear_flag 
Flag to check equipment for when hiding this accessory.
hidden_by_gear_slot 
Slot to check equipment for when hiding this accessory.
icon 
the icon file the accessory is located in
icon_state 
the icon_state of the accessory
is_heritable 
Whether or not this accessory is transferred via DNA (ie. not a scar or tattoo)
is_whitelisted 
A value to check whitelists for.
layer_blend 
What blend mode to use when applying this accessory to the compiled organ.
mask_to_bodypart 
Whether or not this overlay should be trimmed to fit the base bodypart icon.
name 
The preview name of the accessory
required_traits 
A set of trait levels to check for.
requires_appearance_flags 
Flags to check when applying this accessory to the mob.
species_allowed 
Restrict some styles to specific species UIDs.
sprite_overlay_layer 
Set to a layer integer to apply this as an overlay over the top of hair and such.