human
organ-related variables, see organ.dm and human_organs.dm, shouldn't be accessed directly
Vars | |
bad_external_organs | organs we check until they are good. |
---|---|
became_older | vars for fountain of youth examine lines |
bloodstr | Reagent holder for bloodstream reagents |
comments_record_id | Used to look up records when the client is logged out. |
damage_multiplier | multiplies melee combat damage |
default_attack | default unarmed attack |
equipment_darkness_modifier | Darksight modifier from equipped items |
equipment_overlays | Extra overlays from equipped items |
equipment_prescription | Eye prescription granted by equipped items |
equipment_see_invis | Max see invibility level granted by equipped items |
equipment_tint_total | Total level of visualy impairing items |
equipment_vision_flags | Extra vision flags from equipped items |
external_organs | unassociated list of external organs |
full_prosthetic | We are a robutt. |
ignore_rads | Should this mob ignore radiation? |
internal | Reference to the tank we are currently breathing from. |
internal_organs | unassociated list of internal organs |
last_attack | The world_time where an unarmed attack was done |
last_dam | Used for determining if we need to process all organs or just some or even none. |
last_pain | var for caching last pain calc to avoid looping through organs over and over and over again |
lastpuke | Cooldown tracker for throwing up. |
machine_visual | machine that is currently applying visual effects to this mob. Only used for camera monitors currently. |
organs_by_category | organs grouped by category, largely used for stance calc |
organs_by_tag | organs indexed by organ_tag |
performing_cpr | Whether the mob is performing cpr or not. |
pose | Active emote/pose - appended to examine |
pulling_punches | Are you trying not to hurt your opponent? |
regenerate_body_icon | If true, the next icon update will also regenerate the body. |
robolimb_count | Number of robot limbs. |
skin_tone | Skin tone |
species | Contains environment tolerances and language information, along with a lot of other stuff, usually set during Initialize(). |
touching | Reagent holder for contact reagents |
voice | Instead of new say code calling GetVoice() over and over and over, we're just going to ask this variable, which gets updated in Life() |
Procs | |
psychic_whisper | misc alien verbs |
tie_hair | true human verbs |
Var Details
bad_external_organs
organs we check until they are good.
became_older
vars for fountain of youth examine lines
bloodstr
Reagent holder for bloodstream reagents
comments_record_id
Used to look up records when the client is logged out.
damage_multiplier
multiplies melee combat damage
default_attack
default unarmed attack
equipment_darkness_modifier
Darksight modifier from equipped items
equipment_overlays
Extra overlays from equipped items
equipment_prescription
Eye prescription granted by equipped items
equipment_see_invis
Max see invibility level granted by equipped items
equipment_tint_total
Total level of visualy impairing items
equipment_vision_flags
Extra vision flags from equipped items
external_organs
unassociated list of external organs
full_prosthetic
We are a robutt.
ignore_rads
Should this mob ignore radiation?
internal
Reference to the tank we are currently breathing from.
internal_organs
unassociated list of internal organs
last_attack
The world_time where an unarmed attack was done
last_dam
Used for determining if we need to process all organs or just some or even none.
last_pain
var for caching last pain calc to avoid looping through organs over and over and over again
lastpuke
Cooldown tracker for throwing up.
machine_visual
machine that is currently applying visual effects to this mob. Only used for camera monitors currently.
organs_by_category
organs grouped by category, largely used for stance calc
organs_by_tag
organs indexed by organ_tag
performing_cpr
Whether the mob is performing cpr or not.
pose
Active emote/pose - appended to examine
pulling_punches
Are you trying not to hurt your opponent?
regenerate_body_icon
If true, the next icon update will also regenerate the body.
robolimb_count
Number of robot limbs.
skin_tone
Skin tone
species
Contains environment tolerances and language information, along with a lot of other stuff, usually set during Initialize().
touching
Reagent holder for contact reagents
voice
Instead of new say code calling GetVoice() over and over and over, we're just going to ask this variable, which gets updated in Life()
Proc Details
psychic_whisper
misc alien verbs
tie_hair
true human verbs