human 
organ-related variables, see organ.dm and human_organs.dm, shouldn't be accessed directly
Vars | |
bad_external_organs | organs we check until they are good. |
---|---|
became_older | vars for fountain of youth examine lines |
bloodstr | Reagent holder for bloodstream reagents |
comments_record_id | Used to look up records when the client is logged out. |
damage_multiplier | multiplies melee combat damage |
default_attack | default unarmed attack |
equipment_darkness_modifier | Darksight modifier from equipped items |
equipment_overlays | Extra overlays from equipped items |
equipment_prescription | Eye prescription granted by equipped items |
equipment_see_invis | Max see invibility level granted by equipped items |
equipment_tint_total | Total level of visualy impairing items |
equipment_vision_flags | Extra vision flags from equipped items |
external_organs | unassociated list of external organs |
full_prosthetic | We are a robutt. |
ignore_rads | Should this mob ignore radiation? |
internal | Reference to the tank we are currently breathing from. |
internal_organs | unassociated list of internal organs |
last_attack | The world_time where an unarmed attack was done |
last_dam | Used for determining if we need to process all organs or just some or even none. |
last_pain | var for caching last pain calc to avoid looping through organs over and over and over again |
lastpuke | Cooldown tracker for throwing up. |
machine_visual | machine that is currently applying visual effects to this mob. Only used for camera monitors currently. |
organs_by_category | organs grouped by category, largely used for stance calc |
organs_by_tag | organs indexed by organ_tag |
performing_cpr | Whether the mob is performing cpr or not. |
pose | Active emote/pose - appended to examine |
regenerate_body_icon | If true, the next icon update will also regenerate the body. |
robolimb_count | Number of robot limbs. |
skin_tone | Skin tone |
species | Contains environment tolerances and language information, along with a lot of other stuff, usually set during Initialize(). |
touching | Reagent holder for contact reagents |
voice | Instead of new say code calling GetVoice() over and over and over, we're just going to ask this variable, which gets updated in Life() |
Procs | |
psychic_whisper | misc alien verbs |
tie_hair | true human verbs |
Var Details
bad_external_organs 
organs we check until they are good.
became_older 
vars for fountain of youth examine lines
bloodstr 
Reagent holder for bloodstream reagents
comments_record_id 
Used to look up records when the client is logged out.
damage_multiplier 
multiplies melee combat damage
default_attack 
default unarmed attack
equipment_darkness_modifier 
Darksight modifier from equipped items
equipment_overlays 
Extra overlays from equipped items
equipment_prescription 
Eye prescription granted by equipped items
equipment_see_invis 
Max see invibility level granted by equipped items
equipment_tint_total 
Total level of visualy impairing items
equipment_vision_flags 
Extra vision flags from equipped items
external_organs 
unassociated list of external organs
full_prosthetic 
We are a robutt.
ignore_rads 
Should this mob ignore radiation?
internal 
Reference to the tank we are currently breathing from.
internal_organs 
unassociated list of internal organs
last_attack 
The world_time where an unarmed attack was done
last_dam 
Used for determining if we need to process all organs or just some or even none.
last_pain 
var for caching last pain calc to avoid looping through organs over and over and over again
lastpuke 
Cooldown tracker for throwing up.
machine_visual 
machine that is currently applying visual effects to this mob. Only used for camera monitors currently.
organs_by_category 
organs grouped by category, largely used for stance calc
organs_by_tag 
organs indexed by organ_tag
performing_cpr 
Whether the mob is performing cpr or not.
pose 
Active emote/pose - appended to examine
regenerate_body_icon 
If true, the next icon update will also regenerate the body.
robolimb_count 
Number of robot limbs.
skin_tone 
Skin tone
species 
Contains environment tolerances and language information, along with a lot of other stuff, usually set during Initialize().
touching 
Reagent holder for contact reagents
voice 
Instead of new say code calling GetVoice() over and over and over, we're just going to ask this variable, which gets updated in Life()
Proc Details
psychic_whisper
misc alien verbs
tie_hair
true human verbs