robot
Vars | |
components | Components are basically robot organs. |
---|---|
crisis | Admin-settable for combat module use. |
icon_selected | If icon selection has been completed yet |
intenselight | Whether cyborg's integrated light was upgraded |
inv1 | Hud stuff |
lawupdate | Cyborgs will sync their laws with their AI by default |
lights_on | Is our integrated light on? |
lockcharge | If a robot is locked down |
module | 3 Modules can be activated at any one time. |
scrambledcodes | Used to determine if a borg shows up on the robotics console. Setting to one hides them. |
shown_robot_modules | Used to determine whether they have the module menu shown or not |
speed | Cause sec borgs gotta go fast //No they dont! |
tracking_entities | The number of known entities currently accessing the internal camera |
Var Details
components
Components are basically robot organs.
crisis
Admin-settable for combat module use.
icon_selected
If icon selection has been completed yet
intenselight
Whether cyborg's integrated light was upgraded
inv1
Hud stuff
lawupdate
Cyborgs will sync their laws with their AI by default
lights_on
Is our integrated light on?
lockcharge
If a robot is locked down
module
3 Modules can be activated at any one time.
scrambledcodes
Used to determine if a borg shows up on the robotics console. Setting to one hides them.
shown_robot_modules
Used to determine whether they have the module menu shown or not
speed
Cause sec borgs gotta go fast //No they dont!
tracking_entities
The number of known entities currently accessing the internal camera