map_effect 
Vars | |
| always_run | If true, the game will not try to suppress this from firing if nobody is around to see it. |
|---|---|
| ignore_afk | If true, AFK people (5 minutes) won't satisfy it as well. |
| ignore_ghosts | If true, ghosts won't satisfy the above requirement. |
| next_attempt | Next time we're going to do ACTUAL WORK |
| proximity_needed | How many tiles a mob with a client must be for this to run. |
| retry_delay | How long until we check for players again. |
Var Details
always_run 
If true, the game will not try to suppress this from firing if nobody is around to see it.
ignore_afk 
If true, AFK people (5 minutes) won't satisfy it as well.
ignore_ghosts 
If true, ghosts won't satisfy the above requirement.
next_attempt 
Next time we're going to do ACTUAL WORK
proximity_needed 
How many tiles a mob with a client must be for this to run.
retry_delay 
How long until we check for players again.