effect_emitter 
Vars | |
| effect_amount | How many effect objects to create on each interval. Note that there's a hard cap on certain effect_systems. |
|---|---|
| effect_cardinals_only | If true, effects only move in cardinal directions. |
| effect_forced_dir | If set, effects emitted will always move in this direction. |
| effect_system | Effect system attached. Set to type to create in Initialize(). |
Var Details
effect_amount 
How many effect objects to create on each interval. Note that there's a hard cap on certain effect_systems.
effect_cardinals_only 
If true, effects only move in cardinal directions.
effect_forced_dir 
If set, effects emitted will always move in this direction.
effect_system 
Effect system attached. Set to type to create in Initialize().