Space Station 13 - Nebula13 - Modules - TypesVar Details

sound_emitter

Vars

sound_extra_rangeSet to make sounds heard from farther away than normal.
sound_falloutWithin the 'fallout distance', the sound stays at the same volume, otherwise it attenuates. Higher numbers make the sound fade out more slowly with distance.
sound_frequencySets a specific custom frequency. sound_frequency_variance must be true as well. If sound_frequency is null, but sound_frequency_variance is true, a semi-random frequency will be chosen to the sound each time.
sound_frequency_varianceIf the sound will sound somewhat different each time. If a specific frequency is desired, sound_frequency must also be set.
sound_globalIf true, sounds will not be distorted due to the current area's 'sound environment'. It DOES NOT make the sound have a constant volume or z-level wide range, despite the misleading name.
sound_ignore_wallsIf false, walls will completely muffle the sound.
sound_is_ambienceWhether or not clients with the ambience preference disabled will hear this sound.
sound_volumeHow loud the sound is. 0 is silent, and 100 is loudest. Please be reasonable with the volume. Note that things like vacuum may affect the volume heard by other mobs.

Var Details

sound_extra_range

Set to make sounds heard from farther away than normal.

sound_fallout

Within the 'fallout distance', the sound stays at the same volume, otherwise it attenuates. Higher numbers make the sound fade out more slowly with distance.

sound_frequency

Sets a specific custom frequency. sound_frequency_variance must be true as well. If sound_frequency is null, but sound_frequency_variance is true, a semi-random frequency will be chosen to the sound each time.

sound_frequency_variance

If the sound will sound somewhat different each time. If a specific frequency is desired, sound_frequency must also be set.

sound_global

If true, sounds will not be distorted due to the current area's 'sound environment'. It DOES NOT make the sound have a constant volume or z-level wide range, despite the misleading name.

sound_ignore_walls

If false, walls will completely muffle the sound.

sound_is_ambience

Whether or not clients with the ambience preference disabled will hear this sound.

sound_volume

How loud the sound is. 0 is silent, and 100 is loudest. Please be reasonable with the volume. Note that things like vacuum may affect the volume heard by other mobs.