sound_emitter 
Vars | |
| sound_extra_range | Set to make sounds heard from farther away than normal. |
|---|---|
| sound_fallout | Within the 'fallout distance', the sound stays at the same volume, otherwise it attenuates. Higher numbers make the sound fade out more slowly with distance. |
| sound_frequency | Sets a specific custom frequency. sound_frequency_variance must be true as well. If sound_frequency is null, but sound_frequency_variance is true, a semi-random frequency will be chosen to the sound each time. |
| sound_frequency_variance | If the sound will sound somewhat different each time. If a specific frequency is desired, sound_frequency must also be set. |
| sound_global | If true, sounds will not be distorted due to the current area's 'sound environment'. It DOES NOT make the sound have a constant volume or z-level wide range, despite the misleading name. |
| sound_ignore_walls | If false, walls will completely muffle the sound. |
| sound_is_ambience | Whether or not clients with the ambience preference disabled will hear this sound. |
| sound_volume | How loud the sound is. 0 is silent, and 100 is loudest. Please be reasonable with the volume. Note that things like vacuum may affect the volume heard by other mobs. |
Var Details
sound_extra_range 
Set to make sounds heard from farther away than normal.
sound_fallout 
Within the 'fallout distance', the sound stays at the same volume, otherwise it attenuates. Higher numbers make the sound fade out more slowly with distance.
sound_frequency 
Sets a specific custom frequency. sound_frequency_variance must be true as well. If sound_frequency is null, but sound_frequency_variance is true, a semi-random frequency will be chosen to the sound each time.
sound_frequency_variance 
If the sound will sound somewhat different each time. If a specific frequency is desired, sound_frequency must also be set.
sound_global 
If true, sounds will not be distorted due to the current area's 'sound environment'. It DOES NOT make the sound have a constant volume or z-level wide range, despite the misleading name.
sound_ignore_walls 
If false, walls will completely muffle the sound.
sound_is_ambience 
Whether or not clients with the ambience preference disabled will hear this sound.
sound_volume 
How loud the sound is. 0 is silent, and 100 is loudest. Please be reasonable with the volume. Note that things like vacuum may affect the volume heard by other mobs.