organ 
Vars | |
absolute_max_damage | Lifetime damage cap, ignoring scarring. |
---|---|
ailments | Current active ailments if any. |
appearance_bodytype | A bodytype used only for icons, marking validation and equipment offsets. |
bodytype | Original bodytype. |
death_time | REALTIMEOFDAY at moment of death. |
has_stat_info | Set to true if this organ should return info to Stat(). See get_stat_info(). |
max_damage | Damage cap, including scarring |
meat_name | Taken from first owner. |
min_broken_damage | Damage before becoming broken |
organ_category | Identifier for use in organ collections, unused if unset. Would be nice to make this a list, but bodytypes rely on initial() with it. |
organ_properties | A flag for telling what capabilities this organ has. ORGAN_PROP_PROSTHETIC, ORGAN_PROP_CRYSTAL, etc.. |
organ_tag | Unique identifier. |
owner | Current mob owning the organ. |
parent_organ | Organ holding this object. |
rejecting | Is this organ already being rejected? |
scale_max_damage_to_species_health | Whether or not we should scale the damage values of this organ to the owner species. |
species | Original species. |
status | Various status flags (such as robotic) |
vital_to_owner | Cache var for vitality to current owner. |
Procs | |
get_stat_info | Returns a list with two entries, first being the stat panel title, the second being the value. See has_stat_value bool above. |
Var Details
absolute_max_damage 
Lifetime damage cap, ignoring scarring.
ailments 
Current active ailments if any.
appearance_bodytype 
A bodytype used only for icons, marking validation and equipment offsets.
bodytype 
Original bodytype.
death_time 
REALTIMEOFDAY at moment of death.
has_stat_info 
Set to true if this organ should return info to Stat(). See get_stat_info().
max_damage 
Damage cap, including scarring
meat_name 
Taken from first owner.
min_broken_damage 
Damage before becoming broken
organ_category 
Identifier for use in organ collections, unused if unset. Would be nice to make this a list, but bodytypes rely on initial() with it.
organ_properties 
A flag for telling what capabilities this organ has. ORGAN_PROP_PROSTHETIC, ORGAN_PROP_CRYSTAL, etc..
organ_tag 
Unique identifier.
owner 
Current mob owning the organ.
parent_organ 
Organ holding this object.
rejecting 
Is this organ already being rejected?
scale_max_damage_to_species_health 
Whether or not we should scale the damage values of this organ to the owner species.
species 
Original species.
status 
Various status flags (such as robotic)
vital_to_owner 
Cache var for vitality to current owner.
Proc Details
get_stat_info
Returns a list with two entries, first being the stat panel title, the second being the value. See has_stat_value bool above.