projectile 
Vars | |
| hitsound_non_mob | A sound to play when striking a non-mob (hitsound is used for mobs) |
|---|---|
| impact_effect_type | An effect to spawn when a non-hitscan projectile collides with a target. |
| proj_trail | If the projectile leaves a trail. |
| proj_trail_icon | What icon to use for the projectile trail. |
| proj_trail_icon_state | What icon_state to use for the projectile trail. |
| proj_trail_lifespan | How long the trail lasts. |
| proj_trails | Any extant trail effects. |
Var Details
hitsound_non_mob 
A sound to play when striking a non-mob (hitsound is used for mobs)
impact_effect_type 
An effect to spawn when a non-hitscan projectile collides with a target.
proj_trail 
If the projectile leaves a trail.
proj_trail_icon 
What icon to use for the projectile trail.
proj_trail_icon_state 
What icon_state to use for the projectile trail.
proj_trail_lifespan 
How long the trail lasts.
proj_trails 
Any extant trail effects.