airlock 
Vars | |
animating_state | This state overrides the density-based state while we're doing animations and such. |
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locking | If TRUE, when operating goes from TRUE to FALSE (i.e. door finishes closing/opening), the door will lock itself. |
unlocking | If TRUE, when operating goes from TRUE to FALSE (i.e. door finishes closing/opening), the door will unlock itself. |
Var Details
animating_state 
This state overrides the density-based state while we're doing animations and such.
locking 
If TRUE, when operating goes from TRUE to FALSE (i.e. door finishes closing/opening), the door will lock itself.
unlocking 
If TRUE, when operating goes from TRUE to FALSE (i.e. door finishes closing/opening), the door will unlock itself.