loot_pile 
Vars | |
| allow_multiple_looting | If true, the same person can loot multiple times. Mostly for debugging. |
|---|---|
| busy | Used so you can't spamclick to loot. |
| chance_nothing | Unlucky people might need to loot multiple spots to find things. |
| chance_rare | Ditto, but for rare_loot list. |
| chance_uncommon | Probability of pulling from the uncommon_loot list. |
| delete_on_depletion | If true, and if the loot gets depleted as above, the pile is deleted. |
| loot_depletion | If true, loot piles can be 'depleted' after a certain number of searches by different players, where no more loot can be obtained. |
| loot_left | When this reaches zero, and loot_depleted is true, you can't obtain anymore loot. |
| searched_by | Keys that have searched this loot pile, with values of searched time. |
Procs | |
| get_common_loot | Returns a list of generally less-than-useful junk and filler, at least for maint loot piles. |
| get_icon_states_to_use | Returns a list of icon states the pile can choose from on initialization. If empty or null, it will stay the initial icon_state. |
| get_rare_loot | Returns a list of really powerful, or at least unique items. |
| get_uncommon_loot | Returns a list of some maybe actually useful items, usually the reason someone bothers looking inside. |
Var Details
allow_multiple_looting 
If true, the same person can loot multiple times. Mostly for debugging.
busy 
Used so you can't spamclick to loot.
chance_nothing 
Unlucky people might need to loot multiple spots to find things.
chance_rare 
Ditto, but for rare_loot list.
chance_uncommon 
Probability of pulling from the uncommon_loot list.
delete_on_depletion 
If true, and if the loot gets depleted as above, the pile is deleted.
loot_depletion 
If true, loot piles can be 'depleted' after a certain number of searches by different players, where no more loot can be obtained.
loot_left 
When this reaches zero, and loot_depleted is true, you can't obtain anymore loot.
searched_by 
Keys that have searched this loot pile, with values of searched time.
Proc Details
get_common_loot
Returns a list of generally less-than-useful junk and filler, at least for maint loot piles.
get_icon_states_to_use
Returns a list of icon states the pile can choose from on initialization. If empty or null, it will stay the initial icon_state.
get_rare_loot
Returns a list of really powerful, or at least unique items.
get_uncommon_loot
Returns a list of some maybe actually useful items, usually the reason someone bothers looking inside.