loot_pile
Vars | |
allow_multiple_looting | If true, the same person can loot multiple times. Mostly for debugging. |
---|---|
busy | Used so you can't spamclick to loot. |
chance_nothing | Unlucky people might need to loot multiple spots to find things. |
chance_rare | Ditto, but for rare_loot list. |
chance_uncommon | Probability of pulling from the uncommon_loot list. |
delete_on_depletion | If true, and if the loot gets depleted as above, the pile is deleted. |
loot_depletion | If true, loot piles can be 'depleted' after a certain number of searches by different players, where no more loot can be obtained. |
loot_left | When this reaches zero, and loot_depleted is true, you can't obtain anymore loot. |
searched_by | Keys that have searched this loot pile, with values of searched time. |
Procs | |
get_common_loot | Returns a list of generally less-than-useful junk and filler, at least for maint loot piles. |
get_icon_states_to_use | Returns a list of icon states the pile can choose from on initialization. If empty or null, it will stay the initial icon_state. |
get_rare_loot | Returns a list of really powerful, or at least unique items. |
get_uncommon_loot | Returns a list of some maybe actually useful items, usually the reason someone bothers looking inside. |
Var Details
allow_multiple_looting
If true, the same person can loot multiple times. Mostly for debugging.
busy
Used so you can't spamclick to loot.
chance_nothing
Unlucky people might need to loot multiple spots to find things.
chance_rare
Ditto, but for rare_loot list.
chance_uncommon
Probability of pulling from the uncommon_loot list.
delete_on_depletion
If true, and if the loot gets depleted as above, the pile is deleted.
loot_depletion
If true, loot piles can be 'depleted' after a certain number of searches by different players, where no more loot can be obtained.
loot_left
When this reaches zero, and loot_depleted is true, you can't obtain anymore loot.
searched_by
Keys that have searched this loot pile, with values of searched time.
Proc Details
get_common_loot
Returns a list of generally less-than-useful junk and filler, at least for maint loot piles.
get_icon_states_to_use
Returns a list of icon states the pile can choose from on initialization. If empty or null, it will stay the initial icon_state.
get_rare_loot
Returns a list of really powerful, or at least unique items.
get_uncommon_loot
Returns a list of some maybe actually useful items, usually the reason someone bothers looking inside.